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Eyecad VR Render | Free Open Beta
The architectural rendering revolution is here!
A new software aimed at creating renderings, videos, 360 panoramic tours and real-time explorations (also in VR)
Rendering has evolved in the last years and new needs arise thanks to increasingly impressive innovation in the field of Computer Graphics applied to the AEC (Architecture, Engineering & Construction) sector.
DIGITAL ATOM is pleased to announce the beginning of the free Open Beta of “Eyecad VR Render”: a new software that aims to meet the daily production needs of professionals in the architectural, design and industrial sectors.
Four years after the launch of the first version of Eyecad VR, we have been constantly working with our community to improve the software in every single aspect and “Eyecad VR Render” is the result of this company policy.
Since the beginning, Eyecad VR has been a hybrid software between a real-time rendering engine and a software for the creation of architectural interactive experiences, today “Eyecad VR Render” is able to express a newimmediate and effective software concept thanks to an optimized workflow for pure architectural visualization of modern conception.
“Rendering oriented” workflow
Thanks to a growing community that daily uses Eyecad VR Pro 2020 more for renderings than for VR explorations, we have focused a lot on improvements in the rendering-oriented workflow, trying to help users interested in rendering at this stage.
The new software has been designed to facilitate the input of 3D models into the 3D working area. Models that previously needed optimization, today are able to be imported in a more efficient way, offering a better performance in the Editor at the expense of project interactivity, a function that will be integrated more importantly later, always bearing in mind that the creation of Layers during the modeling phase it is an important step to allow the software in real time to assign materials to several objects at the same time, thus reducing the number of objects in the scene and improving their performance. The goal is therefore to provide a more immediate tool for the realization of:
– Static photorealistic renders
– Video animations
– 360 Panorama tours
– Non-interactive real-time explorations (also in VR)
A revolution called Ray-Tracing
Thanks to new technologies fielded by Unity, Unreal and many other “game-engine” in collaboration with Microsoft and Nvidia, the new DXR libraries have enabled a step forward in the field of rendering in real time like never it has been done before.
The Eyecad VR team has always believed in the potential of this technology by releasing an experimental version in March 2020, a first version of Eyecad VR with a Ray-tracing engine in development, but quite away from a technology applied on a large scale and for commercial use.
The development of the Real-time Ray-Tracing has required much effort and, during the last two years, it has been one of the main development goals of Eyecad VR solutions.
Management and setting of the lighting in real-time
Real-time Ray-Tracing brings significant advantages especially in the editor phase, because it is possible to have an idea of the whole lighting of the scene, long before a render or a video is launched. This is due to different characteristics of real-time Ray-tracing; in fact, in Eyecad VR it is possible to fully use:
– Ambient Occlusion Ray-tracing;
– Ray-tracing reflections in real time without the use of Reflection Probe;
– Global Illumination (GI) in real time;
These are just some of the characteristics of real-time Ray-tracing and, during the BETA phase, the entire Rendering sector of the “Eyecad VR Render” software will be updated and improved thanks to the feedback that the community will provide to the Eyecad VR Official Forum.
Less interactions, higher quality in the rendering workflow
The use of interactions within an Archviz software brings with them different limits, and if we don’t put attention during the 3D modeling phase, they could lead to a workflow that is not always fluid during the production. This is one of the reasons why we have decided, in the new software, to focus on the most important phase: rendering.
This certainly does not limit the development of new versions designed to create interactive projects, including VR; if on one hand we are already working on the new features of interactions (much more in-depth and improved than previous versions), on the other hand, the VR is still strongly present even in Eyecad VR Render that will still allow us to use in Virtual reality all the projects in real time and share interactive Panorama tours.
Photorealistic architectural renderings in a few seconds
The abilities of the new real-time Eyecad VR rendering engine are evident: once the scene is set at the Editor phase, simply shot the render, select the quality and resolution you want and in a few seconds any type of environment will be rendered at the best photorealistic quality possible today in real time.
Video Ray-Tracing animations in a few minutes
Cinematic architectural videos are today a key tool with a strong visual impact, especially when you want to present a project dynamically.
Until recently, to create video animations in Ray-Tracing, required hours of calculation to create every single frame.
Thanks to real-time Ray-Tracing, it is possible to render in a few minutes every clip made with Eyecad VR in top quality.
The “Video-Maker” mode has been improved in Eyecad VR Render by adding useful functions such as the different types of “Aspect Ratio” that can be selected for video animations and some new professional camera settings.
Sharing Photorealistic interactive panoramic tours
Smart working has increasingly become a daily reality and, aware of the new needs of our community, we have exploited the Ray-Tracing engine to allow our users to create realistic interactive tours that can be shared in a few simple steps. The most important thing is to provide to your client a project idea with a strong visual impact, quickly and easily, even with distance. Easy and powerful, Eyecad 360, the tool that allows to create and share interactive panoramic tours, is the perfect combination that goes perfectly with the new rendering method.
Eyecad 360 will receive updates during the beta phase and “designer-customer” communication will be improved.
Creating a simple web-link, you can use your own project via Web (without the aid of external apps or desktop PCs) through a pre-rendered interactive realistic tour.
Virtual reality, always on the top
Virtual reality represents actually the highest way to visualise architecture. For this reason virtual reality will always have an important role in our software and this philosophy is obviously also applied to Eyecad VR Render. Talking about architectural virtual reality in Eyecad VR Render, you can create:
– Real-time desktop explorations in Conceptual Rendering mode (by connecting a VR headset to a PC);
– 360 degree interactive Panorama tours, using a web-link from any device with a web browser. In this case it is also possible to use a simple cardboard to visualise in virtual reality;
Let’s join our community
We need the best energies to grow and the Open Beta represents an important exchanging moment between our team and the whole community. Therefore, we invite you to actively participate in the Open Beta by sharing bug reports and suggestions to improve Eyecad VR Render.
Share your works in the User Gallery
Whether it is an architectural, interior, exterior or a simple test project, we are really curious to see your works. From today it is possible to create topics in the User Gallery section in our Forum to show your works to the whole community and receive tips and tricks from our team to improve them.
Enjoy the future of architectural visualization with Eyecad VR!
eyecad VR team